Kinematics is the study of the motion of objects. One dimensional (1-D) kinematics studies the motion of objects moving along a straight line with constant acceleration. The major goal is to develop the ability to mathematically model the motion by applying the kinematic equations for constant acceleration.

https://www.youtube.com/watch?v=bkbG8BJsInE

Pre-lecture Study Resources

Read the BoxSand Introduction and watch the pre-lecture videos before doing the pre-lecture homework or attending class. If you have time, or would like more preparation, please read the OpenStax textbook and/or try the fundamental examples provided below.

BoxSand Introduction

1-D Kinematics | Position and Displacement

Just as understanding motion can be accomplished through the aid of plots, we also use a purely mathematical representation to predict the motion of an object. Here we are going to focus on the mathematical representation of motion. Given information of position, acceleration and velocity as functions of time, we use kinematics to determine the values such as average speed, final or initial positions, time of travel and many others. Here we introduce kinematics using motion in a straight line, such as a car, train, rocket, etc. Pivotal to kinematics are the Kinematic Equations for Constant Acceleration:

$Position_{\: final} = Position_{\: initial} + Velocity_{\: initial}*Change \: in \: Time + \frac{1}{2} Acceleration * (Change \: in \: Time)^2$

$Velocity_{\: final} = Velocity_{\: initial} + Acceleration * (Change \: in \: Time)$

which can be more concisely written as

(i)   $x_f = x_i+v_i \Delta t + \frac{1}{2} a \Delta t ^2$

(ii)   $v_f = v_i + a \Delta t$

By solving the velocity equation for time, and substituting that into the position equation, we arrive at

$x_f = v_i (\frac{v_f - v_i}{a})+\frac{1}{2} a (\frac{v_f - v_i}{a})^2$

which can be rearranged to our third kinematic equation

(iii)   $v_f^2 =v_i^2+2a\Delta x$

FreeFall  |  An object traveling along a vertical line (either straight up or straight down), that is only under the influence of gravity, is considered to be in freefall. It has a constant acceleration that points downward at all times. The magnitude of the acceleration is 9.8 m/s2.

Key Equations and Infographics

Kinematic Equation 1 (KEq1)

BoxSand Videos

OpenStax Reading


OpenStax section 2.5 covers Motion Equations for Constant Acceleration in 1-D.

Openstax College Textbook Icon

 

OpenStax section 2.6 covers Problem-Solving basics for 1D Kinematics.

Openstax College Textbook Icon

 

OpenStax section 2.7 covers Falling Objects. 

Openstax College Textbook Icon

 

Fundamental examples


1. A ball is set on the end of a table which is 6 meters long. The ball rolls to the other end of the table in 1 minute. What is the average velocity of the ball, in meters per second?

2. A ball is thrown straight down off a cliff with an initial downward velocity of $5 \frac{m}{s}$. It falls for 2 seconds, when the downward velocity is recorded as $24.6 \frac{m}{s}$. What is the balls average acceleration($\frac{m}{s^2}$) during that time?

3. An object moving in a straight line experiences a constant acceleration of $10 \frac{m}{s^2}$ in the same direction for 3 seconds when the velocity is recorded to be $45 \frac{m}{s}$. What was the initial velocity of the object?

CLICK HERE for solutions

Post-Lecture Study Resources

Use the supplemental resources below to support your post-lecture study.

Practice Problems


BoxSand's Quantitative Practice Problems

BoxSand's Multiple Select Problems

Practice Problems: Multiple Select and Quantitative.

Recommended example practice problems 

  • Set 1: 8 Problem set with solutions following each question. Be sure to try to question before looking at the solution! Your test scores will thank you. Website
  • Set 2:  Problems 1 through 6. Website

Example Sets with solutions

 

Worked Examples

Additional Boxsand Study Resources

Additional BoxSand Study Resources

Learning Objectives

Summary

The objective is to have students solve story problems involving motion along a line that require the use of multiple representations. Particular focus is on mathematical representations.

Atomistic Goals

Students will be able to...

  1. Identify that the motion all occurs along a line and can be treated with a 1-dimensional analysis.
  2. Define free-fall and identify when a free-fall analysis is appropriate.  
  3. Denote that objects speeding up have an acceleration that points in the same direction as their velocity, while those slowing down have an acceleration that points in the opposite direction of their velocity.
  4. Translate a descriptive representation to an appropriate physical representation that includes a displacement vector, initial and final velocity vectors, an acceleration vector, and a coordinate system.
  5. Draw an appropriate physical representation for a system that includes multiple stages or objects by including vector representations for each.
  6. Identify known and unknown quantities for each stage or object.
  7. Translate from the mathematical, physical, or descriptive representation to the graphical representation.
  8. Translate to the mathematical representation with the help of the descriptive, physical, and graphical representations.
  9. Identify the appropriate kinematic equation for constant acceleration to use when analyzing the problem.
  10. Use one of the kinematic equations to find the value of an unknown, then use that value and another kinematic equation to solve for desired unknown.
  11. Solve simultaneous equations when there are two or more equations with the same two unknowns.
  12. Solve problems that involve multiple objects or multiple stages.
  13. Apply any connections between stages or objects when appropriate, e.g. the geometric connection between two runners when they do not start at the same location.
  14. Apply sign sense-making procedures to check their solutions.
  15. Apply order of magnitude sense-making procedures to check their solutions.
  16. Apply dimensional analysis sense-making procedures to check their solutions.

 

Equations, definitions, and notation icon Concept Map Icon
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YouTube Videos

 

Crash course video on kinematics

https://www.youtube.com/watch?v=ZM8ECpBuQYE

A very old Khan Academy video on motion (Parts 1 and 2)

https://www.youtube.com/watch?v=8wZugqi_uCg

https://www.youtube.com/watch?v=OKXyKt40WFE

Kinematics in one dimension by The Organic Chemistry Tutor

https://www.youtube.com/watch?v=dHjWVlfNraM

Simulations


University of Toronto sim describing difference between displacement and distance

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This interactive quiz from The Physics Classroom asks you to simply name that motion. This simulation should solidify difference between average velocity and instantaneous velocity as well as the effect of acceleration on a moving object. *Note, the frame of the animation is a bit small when you first run it, you can click on the lower right corner and drag to make the animation frame larger.

The Physics Classroom Icon

For additional simulations on this subject, visit the simulations repository.

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Demos


Here's a long lecture with LOTS of demos! Watch one or two, or the whole thing if you're interested

https://www.youtube.com/watch?v=q9IWoQ199_o

 For additional demos involving this subject, visit the demo repository

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History


Oh no, we haven't been able to write up a history overview for this topic. If you'd like to contribute, contact the director of BoxSand, KC Walsh (walshke@oregonstate.edu).

Physics Fun


Oh no, we haven't been able to post any fun stuff for this topic yet. If you have any fun physics videos or webpages for this topic, send them to the director of BoxSand, KC Walsh (walshke@oregonstate.edu).

Other Resources


Concise description of motion, and the kinematic equations equations

Hyper Physics Icon

Key concepts of 1D Kinematics, page also contains 2D Kinematics concepts, we'll come back to those later, for now just look at the 1D.

 

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The text below is an entire chapter on 1D Kinematics, covering both the Graphical Analysis, covered previously, and the mathematical representation. 

 

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Resource Repository

This link will take you to the repository of other content on this topic.

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Problem Solving Guide

Use the Tips and Tricks below to support your post-lecture study.

Assumptions


  1. Finding the change in position, average velocity, or acceleration only involves consideration of the initial and final state of the system during that time period.
  2. Knowledge of what caused a system to change its acceleration, namely the net force, will not be required in this section.
  3. A coordinate system should be defined in every case but if one is not explicitly written, it will be assumed positive $\hat{x}$ is to the right and positive $\hat{y}$ is upward.

Checklist

  1. Read and re-read the whole problem carefully.
  2. Visualize the scenario. Mentally try to understand what the object is doing.
    1. Motion diagrams are a great tool here for visual cues as to what the motion of an object looks like.
  3. Draw a physical representation of the scenario; include initial and final velocity vectors, acceleration vectors, position vectors, and displacement vectors.
  4. Define a coordinate system; place the origin on the physical representation where you want the zero location of the x and y components of position.
  5. Identify and write down the knowns and unknowns.
  6. Identify and write down any connecting pieces of information.
  7. Determine which kinematic equation(s) will provide you with the proper ratio of equations to number of unknowns; you need at least the same number of unique equations as unknowns to be able to solve for an unknown.
  8. Carry out the algebraic process of solving the equation(s).
    1. If simple, desired unknown can be directly solved for.
    2. May have to solve for intermediate unknown to solve for desired known.
    3. May have to solve multiple equations and multiple unknowns.
    4. May have to refer to the geometry to create another equation.
    5. If multiple objects or constant acceleration stages or dimensions, there is a set of kinematic equations for each. Something will connect them.
  9. Evaluate your answer, make sure units are correct and the results are within reason.

Misconceptions & Mistakes

  • When an object is thrown straight upwards near the surface of the earth, the velocity is zero at the maximum height that the object reaches, the acceleration is not zero.
  • An object's acceleration does not determine the direction of motion of the object.
  • The final velocity of an object when dropped from some height above ground is not zero.  The kinematic equations do not know that the ground is there, thus the final velocity is the velocity of the object just before it actually hits the ground.
  • Consider the sign of the velocity while talking about whether it is speeding up or slowing down. If the acceleration is positive and velocity is also positive then  that object is speeding up in the positive direction. Moreover, if the acceleration is negative and velocity is also negative the object is speeding up in negative direction. On the contrary if the velocity and acceleration has opposite directions such as acceleration is positive and velocity is negative or vice versa the object is slowing down.
  • A high magnitude of velocity does not imply anything about the acceleration. There can be a low acceleration magnitude or a high acceleration magnitude regardless of the magnitude of velocity.
  • The displacement of an object does not depend on the location of your coordinate system.

Pro Tips

  • Draw a physical representation of the scenario in the problem.  Include initial and final velocity vectors, displacement vector, and acceleration vector.
  • Place a coordinate system on the physical representation.  Location of the origin does not matter, but some locations make the math easier than others (i.e. setting the origin at the initial or final location sets the initial or final position to zero).
  • Always identify and write down the knowns and unknowns.
  • Be very strict with labeling the kinematic variables;  include subscripts indicating which object they are associated with, the coordinate, information about what stage if a multi-stage problem, and initial/final identifications.  Doing this early on will help avoid the common mistake of misinterpreting the meanings of the variables when in the stage of algebraically solving the kinematic equations.

Multiple Representations

Multiple Representations is the concept that a physical phenomena can be expressed in different ways. 

Physical


Physical Representations describes the physical phenomena of the situation in a visual way.

 

1D motion diagrams are utilized to describe the speed of an object and whether or not the object has any acceleration.

This image shows three long strips of paper with black dots in different position. The black dots is a representation of a position over time. in the first strip of paper, the black dots are evenly spaced apart from each other. there is also a person with a speech bubble next to it that says constant speed. the second strip of paper shows the black dots with increasing distance between each other over time. There is a person with the speech bubble next to it that says accelerating. The third strip of paper shows fewer black dots with more increasing distance between each other over time. There is a person with the speech bubble next to it that says lots of acceleration.



 

Mathematical

Mathematical Representation uses equation(s) to describe and analyze the situation.

Watch Professor Matt Anderson explain 1D Kinematics equations using the mathematical representation.

Kinematics equations in 1D

https://www.youtube.com/watch?v=senmYqnOYz8

 

Graphical


Graphical Representation describes the situation through use of plots and graphs.

The Physics Classroom introduces the relationship between kinematics equations and their graphical representation. In addition, for a more in-depth discussion please refer to the graphical analysis section.

The Physics Classroom Icon

Descriptive


Descriptive Representation describes the physical phenomena with words and annotations.

 

Example: An object undergoing parabolic (y = x^2) positional motion will have a linear (y= mx+b) velocity curve, and an acceleration curve of a constant value (y = constant).

(this example illustrates all of the most complex cases of motion studied in Kinematics, which requires constant acceleration)

 

Experimental


Experimental Representation examines a physical phenomena through observations and data measurement.

For example, a person throws a ball upward into the air with an initial velocity of $15.0 \frac{m}{s}$ . You can calculate how high it goes and how long the ball is in the air before it comes back to your hand. Ignore air resistance.

A woman is throwing a ball vertically upwards with an initial point a in her hand, point b at the maximum height and a final point c back in her hand. on the left side as the ball is thrown up, there is a green arrow that points up that represents the velocity and a yellow arrow above it that represents gravity. at the top in point b, it is written that velocity equals zero. On the right side as the ball is falling back down, there is a green arrow that points down that represents the velocity and a yellow arrow above it that represents gravity.