Momentum is equal to the mass multiplied by the velocity: $\vec{p} = m\vec{v}$. The SI units for momentum are kilogram meters per second (kg*m/s). Momentum can be used to determine both the direction and speed of colliding objects.

Check out this short video about the Momentum.

https://www.youtube.com/watch?v=EzNfvwPCFs0

Pre-lecture Study Resources

Read the BoxSand Introduction and watch the pre-lecture videos before doing the pre-lecture homework or attending class. If you have time, or would like more preparation, please read the OpenStax textbook and/or try the fundamental examples provided below.

BoxSand Introduction

Momentum  |  Impulse

Momentum

There is a big difference between a bicycle traveling at 15 mph and a fire truck traveling with the same speed. The truck would be of more interest as it would be much harder to stop. The quantity that scales the velocity of an object by it's mass is called momentum.

$\vec{p} = m \vec{v}$

This realationship allows for small objects moving quickly to have the same momentum as large objects moving slowly. Also notice that momentum is a vector quantity because velocity is a vector quantity. Momentum and velocity must point in the same direction because they are connected by mass, a scalar.

If you are to change the momentum of a system you are going to either change its direction, or magnitude, or a combination of both. An example might be hitting a softball that is lobbed towards you. The velocity of the ball, and thus momentum right before the ball is hit is directed down an angle $\theta$ from the horizontal. After the hit, the velocity (and thus momentum) is increased and has changed directions, angled $\phi$ up from the horizontal in almost the opposite direction. A vector operation diagram describing the change in momentum (Impulse), is below.

This is a representation of two vectors if the initial and final momentum. The initial momentum arrow starts at some point and goes in some angle theta from the horizontal and the final momentum arrow starts at the same place of the tail of the initial momentum and points at some different location at an angle psi. The change in momentum starts at the head of the initial momentum to the head of the final momentum. The change in momentum is denoted as delta p vector which is equal to impulse denoted as j vector

The Impulse-Momentum Theorem states that the change in momentum (impulse) of a system is equal to the average net external force acting on the system multiplied by the change in time the force was applied.

$\vec{J}=\Delta{}\vec{p} = \Sigma{}\overline{\vec{F}}_{external}\Delta t$

In 1D, the graphical representation of the change in momentum (impulse) is equal to the area under a net force as a function of time curve. In 2 and 3D, each component of the change in momentum is equal to the area under the force component in that direction as function of time curve. An example could be the softball that was hit by a bat. The ball (and bat to some degree) deform when they collide. As they compress, the normal force between them increases. A plot of the more realistic x-force component as a function of time is shown below.

This a graph of the net force over time as a bell curve. the area underneath the curve is equal to the impulse.

The area under that curve is the impulse imparted to the ball in the x-direction. Sometimes it is modeled more simplistically with an average constant force as a function of time. If both curves have the same area then both will have imparted equal impulse to the ball.

Key Equations and Infographics

Now, take a look at the pre-lecture reading and videos below.

BoxSand Videos

OpenStax Reading


OpenStax Section 8.1  |  Linear Momentum

Openstax College Textbook Icon

OpenStax Section 8.2  |  Impulse

Openstax College Textbook Icon

Fundamental examples


Short foundation building questions, often used as clicker questions, can be found in the clicker questions repository for this subject.

Clicker Questions Icon


1. A pitcher throws a baseball $45 \, m/s$ horizontal to the level ground towards a batter standing at the home plate. After the batter hits the ball, the ball then travels back towards the pitcher with a speed of $55 \, m/s$ at an angle of $30^{\circ}$ from the horizontal. What is the change in momentum of the baseball?

2. A $32 \, kg$ hammer is moving at a speed of $61 \, m/s$. How large of a force is needed to stop the hammer in a time of $0.5 \, ms$?

3. The mass of a tennis ball is approximately $58 \, kg$. Sam Groth is credited for one of the fastest tennis serves at a speed of $73.18 \, m/s$ (163.7 mph!). Assume the tennis ball was initially at rest before the serve. What impulse did Sam exert on the ball during this serve if he hit the ball horizontally?

4. The image below shows a net force acting horizontally on a $3 \, kg$ object over a given amount of time. What is the final velocity of the object?

This is a graph of net force over time with net force in newtons on the y axis and time in seconds on the x axis. The shape of the graph is a bell curve.

CLICK HERE for solutions.

Post-Lecture Study Resources

Use the supplemental resources below to support your post-lecture study.

Practice Problems

Recommended example practice problems 

BoxSand's Quantitative Practice Problems

BoxSand's Multiple Select Problems

 

For additional practice problems and worked examples, visit the link below. If you've found example problems that you've used please help us out and submit them to the student contributed content section.

Example Problems Icon

Additional Boxsand Study Resources

Additional BoxSand Study Resources

Learning Objectives

Summary

The concepts of momentum and impulse are addressed. The focus is on how the impulse is equal to a change in momentum which can be determined either by direct knowledge of the initial and final momentum states or by knowing the net force applied over time.

Atomistic Goals

Students will be able to...

  1. Determine the magnitude of the momentum for various objects.
  2. Conclude that momentum is a vector because it is the product of a vector and a scalar. 
  3. Determine the momentum of a system including multiple objects.
  4. Demonstrate it is harder to stop an object with larger momentum.
  5. Recognize that the impulse-momentum theorem can be derived from Newton's 2nd and 3rd laws.
  6. Define impulse as the change in momentum or equivalently as the average net force multiplied by the time elapsed during the interaction. 
  7. Determine the change in momentum using the appropriate vector operation diagram.
  8. Determine the change in momentum using the mathematic representation. 
  9. Show that impulse is equal to the area under a net force as a function of time curve.
  10. Identify that for a system with two objects where the net external force is zero, the impulse on one is equal and opposite of other because of
  11. Newton's 3rd law, and thus the net impulse of the system is zero.
  12. Recognize that impulse, change in momentum, net force, acceleration, and change in velocity are all vectors that point in the same direction.
  13. Use Newton's 3rd law to show that the contribution of the impulse from one object is negative the impulse from another object during the interaction between the two.

 

Equations, definitions, and notation icon Concept Map Icon
Key Terms Icon Student Contributed Content Icon

YouTube Videos

Khan Academy impulse and momentum dodgeball example.

https://www.youtube.com/watch?v=uMYAc04D0ak

How to solve Impulse momentum problems using a Force vs Time graph by Khan Academy.

https://www.youtube.com/watch?v=8bHPj3ll0vs

Flipping Physics uses impulse to reason why you want to bend your knees when landing from a jump.

https://www.youtube.com/watch?v=6myC6S2TNHw

Bozeman science's lecture about Impulse, which includes a nice real-world, worked example,

https://www.youtube.com/watch?v=ph48Xwj_eS8

Mike Spalding on youtube walks us through a basic impulse problem.

https://www.youtube.com/watch?v=qWvSdw170ik

Simulations


This PhET simulation doesn't show force as a function of time but does allow you to see the net momentum vectors and the change in momentum.

Phet Interactive Simulations Icon

For additional simulations on this subject, visit the simulations repository.

Simulation Icon

Below are instructions for the PhET:

  • Click on the upper right corner to display Momenta Diagram- useful for understanding the PhET.

For additional simulations on this subject, visit the simulations repository.

Simulation Icon

Demos


This fun demo involves throwing eggs into bedsheets and not breaking them.

https://www.youtube.com/watch?v=7RSUjxiZnME

For additional demos involving this subject, visit the demo repository

Demos Icon

History


Oh no, we haven't been able to write up a history overview for this topic. If you'd like to contribute, contact the director of BoxSand, KC Walsh (walshke@oregonstate.edu).

Physics Fun

Other Resources


The Physics Classroom discusses the connection between impulse, momentum, and forces.

The Physics Classroom Icon

Hyperphysics's short reference on impulse.

Hyper Physics Icon

This page from Eastern Illinois University is very concise in its explanation of the graphical connection to impulse.

Other Content Icon

Resource Repository

This link will take you to the repository of other content on this topic.

Content Icon

Problem Solving Guide

Use the Tips and Tricks below to support your post-lecture study.

Assumptions


Remember the definition of Impulse $ \vec{J} = \Delta \vec{P} = \sum \vec{F}_{ext} \Delta t $, this means that if we can assume either the external force applied OR the time is very, very small, we can approximate the impulse as 0. This can sometimes be an assumption you have to make based on the physical situation, but more often it can be communitcated in the wording of problems like "a very small force" or "a force is applied instantaneously" that should ping your physics senses to justify that the force or change in time are small enough to call the Impulse 0. This will also be implied in nearly every problem in the Conservation of Momentum lectures coming up next.

  1.  

Checklist


Problems with no explicit graphical representation required.

1. Draw a simple picture of both the initial and final states of the system. Use vectors to describe the initial and final velocity or momentum.

2. Draw a vector operation diagram where the tails of the initial and final momentum vectors are connected.

a. The change in momentum vector points from the head of the initial momentum to the head of the final momentum.

b. The change in momentum is called the impulse and must point in the same direction as the net external force on the system.

This is a representation of two vectors if the initial and final momentum. The initial momentum arrow starts at some point and goes in some angle theta from the horizontal and the final momentum arrow starts at the same place of the tail of the initial momentum and points at some different location at an angle psi. The change in momentum starts at the head of the initial momentum to the head of the final momentum. The change in momentum is denoted as delta p vector which is equal to impulse denoted as j vector

3. Use these diagrams to apply the Impulse-Momentum Theorem in the mathematical representation.

$\vec{J}=\Delta{}\vec{p} = \Sigma{}\overline{\vec{F}}_{external}\Delta t$

4. If the change in momentum occurs in two dimensions, you will need to break both the net force and the change in momentum up into components and deal with each separately.

Problems involving the graphical representation.

1. Identify that the area under a net forces as a function of time curve is equal to the change in momentum on the system.

a. If a graph is provided, it should be net force vs. time to be useful to the concept of impulse.

b. If making a graph is useful, be sure to plot the net force on the vertical axis and time on the horizontal.

2. Use of the steps for problems with no explicit graphical representation (above) are still useful when plots are necessary.

a. For a 2D problem, there must be separate plots for each of the components of net force as a function of time that correspond with the change in momentum in that direction.

Misconceptions & Mistakes

  • A change in momentum does not have to be a change in both direction and magnitude it can be either a change in direction, or a change in magnitude only.
  • It's important to remember that Impulse is defined as the change in momentum, you cannot use impulse if the momentum is constant.
  • Momentum is a vector and thus the change in momentum, Impulse is also a vector.

    A change in momentum does not have to be a change in both direction and magnitude it can be either a change in direction, or a change in magnitude only.
  • It's important to remember that Impulse is defined as the change in momentum, you cannot use impulse if the momentum is constant.
  • Momentum is a vector and thus the change in momentum; Impulse is also a vector.
  • Momentum is equal to velocity scaled by mass. Since mass is always a positive scalar, momentum has the same direction of velocity.
  • The change in momentum is equal to the change in velocity scaled by the mass. Since mass is always a positive scalar, the change in momentum has the same direction of the change in velocity.

    If the external force acting on your system is not constant (i.e. it varies with time), you can not use the maximum value of that force when finding impulse. You must look at the external force vs time graph and estimate the area under the curve to calculate the impulse.
  • Impulse is related to changes in velocity scaled by a mass. Thus, we have information about velocities. So do not forget about kinematics; the changes in velocity obtained from impulse can be used with kinematics.

Pro Tips

  • If you're given a force applied for some amount of time, Impulse is often a valuable analysis tool.
  • For an impulse problem not explicitly involving the graphical representation, use the vector operation for change to determine the change in momentum direction.
    • Draw the initial and final momentum vectors with their tails fixed to the same point.
      • The change in momentum vector points from the head of the initial vector to the head of the final vector.
    • This can help you check that you've done your math correctly.

      This is a representation of two vectors if the initial and final momentum. The initial momentum arrow starts at some point and goes in some angle theta from the horizontal and the final momentum arrow starts at the same place of the tail of the initial momentum and points at some different location at an angle psi. The change in momentum starts at the head of the initial momentum to the head of the final momentum. The change in momentum is denoted as delta p vector which is equal to impulse denoted as j vector

Multiple Representations

Multiple Representations is the concept that a physical phenomena can be expressed in different ways. 

Physical

Physical Representations describes the physical phenomena of the situation in a visual way.

 

Below we can see a car of mass (m) with some 1D velocity moving horizontally to the right.

An image of a race car of mass m moving to the right with a velocity v

Here we can understand that a moving car has momentum directed in the same direction as the car's velocity. If that isn't clear, visualize the car moving and hitting into a small object like a rubber ball, how would it behave after the collison? What was transferred to the ball in order to make it behave that way?

Mathematical

Mathematical Representation uses equation(s) to describe and analyze the situation.

Impulse = change in momentum

$ \vec{J} = \Delta \vec{P} = \sum \vec{F}_{ext} \Delta t $

Momentum = mass * velocity

Remember that momentum is a vector quantity comprised of a velocity vector multiplied by a scalar mass quantity.

$\vec{p} = m \vec{v}$

A representation with the words momentum (M) on the top. There is an equation that shows that the momentum of an object is equal to the product of the mass of the object multiplied by the velocity. This is also written in words below with the note that says that the units of momentum are mass multiplied by length divided by time

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There is an equation that shows that the change of momentum of an object is equal to the constant mass of the object multiplied by the change in the velocity of the object. This is also written in words below

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There is an equation that shows that the impulse is defined as the average net force external to the system multiplied by the change in time that the average net force is present. This is also written in words below

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There is an equation that shows that the impulse is defined as the average net force external to the system multiplied by the change in time that the average net force is present. This is also written in words below

Graphical

Graphical Representation describes the situation through use of plots and graphs.

The Impulse-momentum theorem states that the change in momentum of a system is equal to the net force multipled by time. In cases where the force is changing, this summation becomes an intergral, which graphically can be visualized as the area under a force vs. time curve. By finding the area of the trapezoid below you can determine the system's change in momentum. Note: this discussion has assumed motion along a line, the approach can be extended into mutliple dimensions by applying a vector analysis.

A graphical representation of a net force over time graph. The force over time graph as a bell curve and another horizontal line with no slope. this shows that the area under the x component of the net force graph over time is equal to the change in the x component of momentum. There also exists an average x component of net force which is a constant value such that the area under this average x component of net force is equal to the same change in x component of momentum. This is also written in words below the graph

Descriptive

Descriptive Representation describes the physical phenomena with words and annotations.

 Lets analyze a rocket launch. At time $t1$ our rocket has some initial mass $m_{1}$ and an initial velocity $\vec{v}_{1}$, giving it a momentum of $\vec{p}_{t1} = m_{1} \vec{v}_{1}$. After some later time $t2$, the rocket has used up some fuel and the mass of the rocket has changed to $m_{2}$, while the velocity has not changed, giving the rocket a different momentum of $\vec{p}_{t2} = m_{2} \vec{v}_{1}$.

Experimental

Experimental Representation examines a physical phenomena through observations and data measurement.

 While you are driving your momentum is mostly dependent on the velocity of your vehicle. Any change in mass of the vehicle and the passengers is negligible, and we may treat the mass as constant. Therefore, as you are driving you can measure your momentum by multiplying the mass of the car plus the passengers with the value of your speedometer.