We have previously studied Newton's laws of motion while only considering what happens to the center-of-mass (COM) of an object, otherwise known as a point particle model.  In statics and dynamics, we still work under the framework of Newton's laws of motion, but we extend our consideration from the point particle model to also include the shape and size of the object. The sum of the forces on a object still determine the translational motion of it's COM, but where those forces are applied will tell us something about how and if the object rotates. To understand Newton's 2nd law for rotation, we have to be able to calculate torque. Torque is similar to forces but it depends not only on the force applied, but where it is applied relative to the axis of rotation. 

This very short clip shows the idea of calculating torque for a wrench when the force is applied perpendicular to the wrench. 

https://www.youtube.com/watch?v=bu90Idzw3Oo

Pre-lecture Study Resources

Watch the pre-lecture videos and read through the OpenStax text before doing the pre-lecture homework or attending class.

BoxSand Videos

Learning Objectives

Summary

The objective is to analyze forces acting to cause or prevent rotation of a rigid body using the concepts of torque, which is an application of the cross-product, and Newton's 2nd Law for Rotation. Special emphasis is placed on connecting a net torque to a net force analysis, including concepts of center of mass and moment of inertia.

Atomistic Goals

Students will be able to...

  1. Identify and define the cross product as a vector operation and show that it increases as the vectors become more perpendicular.
  2. Differentiate between a dot product and a cross product.
  3. Define the magnitude of a cross product as the magnitude of the first vector times the magnitude of the second vector, times the sin of the smallest angle between the two, when placed tail to tail.
  4. Differentiate a reference axis from a coordinate system and an origin.
  5. Identify that a torque is a cross product between a position vector that points from the reference axis to the point where a force is applied and that applied force.
  6. (UPMF) Explain that a torque is a vector, yet we limit our study to forces in a plane, allowing the vector nature to be accounted for with a sign convention.
  7. Find the sign of the component of torque by determining if the force would make the object rotate clock-wise (cw) or counter clock-wise (ccw), with convention being that ccw is positive and cw is negative.
  8. (UPMF) Differentiate a point-particle and rigid body analysis.
  9. Explain Newton's 2nd law for both point particles and rigid bodies and compare and contrast the two.  
  10. Identify the axis a system would rotate about if allowed to evolve.
  11. Choose a reference axis that simplifies the mathematical representation of Newton's 2nd Law for Rotation.
  12. Draw an extended free-body diagram (eFBD) which includes a representation of the shape of the rigid body, the force vectors where they act on the body, and position vectors pointing from the reference axis to the force locations.
  13. Draw a vector operational physical representation for every force and its associated position vector by placing them tail-to-tail.  
  14. Use the vector operation diagram for a cross product to determine (1) what the smallest angle between the force and position vector is and (2) whether the torque is relatively large or small.
  15. Define the moment of inertia and determine its magnitude based on the distribution of mass relative to the reference axis.
  16. Add multiple moments of inertia to determine the net moment of inertia for multiple objects about a reference axis.
  17. Differentiate between static and dynamic equilibrium for both rotational and translational mechanics.
  18. Apply Newton's 2nd Law for Rotation of rigid static bodies.
  19. Apply Newton's 2nd Law for Rotation of rigid dynamic bodies.
  20. Connect rotational kinematics and mechanics via the angular acceleration.
  21. Simultaneously apply a translational and rotational Newton's 2nd Law analysis to a system.
  22. Analyze a system including a frictionless massive pulley.
  23. Estimate the center of mass for an object or a system of multiple objects.
  24. Calculate the center of mass for a system of multiple objects where their individual center of mass is known.
  25. Demonstrate that an unconstrained system rotates about its center of mass.
  26. (UPMF) Show that for an unconstrained object under the influence of gravity, the object will tip over if the center of mass is horizontally beyond the outermost vertical normal force.

BoxSand Introduction

Rotational Mechanics  |  Torque and Newton's 2nd Law for Rotation

Torque

At first we studied how to describe the linear motion of objects with the quantities: position, velocity, and acceleration.  Then we studied the cause of linear motion as described by Newton's laws of motion.  At this point we have even looked at how to describe the motion of objects that are rotating by using the quantities:  angular position, angular velocity, and angular acceleration.  Now we will begin to develop a model for why objects rotate or not.

It should be no surprise to you that a force must be applied to an object in order to get the object to start rotating.  However, the location of the applied force, and the angle of the applied force also play a role in how fast the object begins to rotate.  You are probably an expert at this concept already, what is the easiest way to open a door?  Do you push further or closer away from the hinge, perpendicular to the door or parallel to the door?  The mathematical way we deal with a force and its location on an object is via the quantity called torque.  Torque is a vector and is found by taking the "cross product" (a mathematical operation) of the position from a reference axis that the force is applied and the force itself.  This is mathematically written as...

$\vec{\tau} = \vec{r} \times \vec{F}$

The magnitude of torque is...

$\left| \vec{\tau} \right| = \left| \vec{r} \right| \, \left| \vec{F} \right|  sin(\theta)$

...where $\theta$ is the smallest angle between the position vector and the force vector when placed tail-to-tail.  It is highly recommended that you construct a vector-operation diagram to determine the angle $\theta$.

The cross product is a mathematical operation that asks, "how perpendicular is one vector to the other?".  Thus the magnitude of torque is often found in the following way...

 

This is a representation of the equation of two vectors and their perpendicularity. It shows two equations. The first equations is the absolute value of the position vector r cross product the force vector F which is equal to the perpendicular component of r multiplied by the force vector. This is also written for the second equation except it has the perpendicular force vector multiplied by the position r vector

 

Or a physical representation of the above two definitions looks like...

 

This is a graphical representation of the cross product and multiplying one with the perpendicular component of the other. There are two graphs where the position vector and the force vector start at the same point but go in different directions with the angle between them denoted as theta. The first scenario shows the parallel and perpendicular components of the position vector relative to the force vector and the other graph shows the parallel and perpendicular components of the force vector relative to the position vector.

The vector nature of torque is beyond the scope of this class at the moment.  However, we still need to define a rotational direction.  The convention that we used in rotational kinematics is also used here.  Counter-clock-wise (ccw) is positive and clock-wise (cw) is negative.  The sign convention is added in by hand based on which direction the force would want the object to rotate around a chosen reference point.

 

Statics and dynamics

Now that we have defined a way to mathematically work with torque, let's revisit Newton's laws of motion as applied to the point particle model (linear motion) and also introduce its form in the rigid body model (rotational motion).

This shows two equations. The first equation is called the point particle (c.o.m) or center of mass during translational motion. The sum of the forces external to the system is equal to the mass of the system multiplied by the acceleration of the center of mass. The second equation are for rigid bodies in rotational motion. The sum of the net external torque is equal to the moment of inertia multiplied by the angular acceleration

Statics and dynamics are terms used to describe the different scenarios that fall out of the two Newton's 2nd law equations above.  The scenarios can be summarized by the table below.  In this section we will focus mostly on the rotational portion since this is the newer topic being introduced.

 

This is a table shows the different equations for static equilibrium, dynamic equilibrium, and dynamics in translational and rotational motion. There are connections between the translational and rotational movement with velocity represented as omega the angular velocity, acceleration represented as alpha the angular acceleration and force represented as tao the torque

 

A new quantity shows up when dealing with rotational dynamics, moment of inertia $I_o$, where the subscribe "o" refers you to the axis of rotation.  The moment of inertia is analogous to mass in the point particle model.  The mass in the point particle model plays the role of inertia, which we can view in the following way:  the larger the mass (i.e. the larger the inertia) the harder it is to increase the translation motion of an object.  Think about a massive object on a frictionless surface, if you stand on a surface with friction and push the massive object, it is really hard to start to get moving at a high speed.  If the object were much less massive, you would have no problem getting the object up to a fast speed.  Now we can understand what role the moment of inertia plays in rotational motion.  Just like mass, the larger the moment of inertia, the harder it is to increase the rotational motion of an object about an axis.  Again, a simplified thought experiment goes something like this:  if object that is not rotating has a large moment of inertia, it would require a lot of effort on your part to get it to start rotating at a fast angular speed.  If the object has a much smaller moment of inertia, it would be much easier to get it rotating at a fast speed.  

The moment of inertia depends on the axis of rotation and the way that the mass is distributed around this axis of rotation.  For example, if you hold weights in our hands and stretch your arms out you would have a larger moment of inertia about the axis that runs from your feet to your head than you would if you held the weights tight to your body.

Key Equations and Infographics

Now, take a look at the pre-lecture reading and videos below.

OpenStax Reading


OpenStax Section 9.1  |  The First Condition for Equilibrium

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OpenStax Section 9.2  |  The Second Condition for Equilibrium

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Additional Study Resources

Use the supplemental resources below to support your post-lecture study.

YouTube Videos

Crash Course Physics does a great job of introducing torque with everday examples.

https://www.youtube.com/watch?v=b-HZ1SZPaQw

Pre-Med Academy introduces torque.

https://www.youtube.com/watch?v=fFybBrziXgI

Bozeman Science covers statics.

https://www.youtube.com/watch?v=/5Zrphnd_0VI?list=PLllVwaZQkS2ovAYcBy_kwB534xHgXmvHY

Khan Academy explains how to find torque for angled forces.

https://www.youtube.com/watch?v=ZQnGh-t25tI

Moment of inertia explanation.  At 12:25 doc begins to derive moments of inertia for various objects, you can ignore this. 

https://www.youtube.com/watch?v=PBo7llsc6LA

Doc Schuster talks about rotational dynamics.

https://www.youtube.com/watch?v=B_yYrgRs8Sk

Simulations


PhET simulation on dynamic torque. Note that when you let the wheel rotate without acceleration, it is actually in torsional equilibrium despite the fact that it is in motion.

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For additional simulations on this subject, visit the simulations repository.

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You need to have Java installed and updated. Download and run the file.

Demos


 

For additional demos involving this subject, visit the demo repository

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History


Oh no, we haven't been able to write up a history overview for this topic. If you'd like to contribute, contact the director of BoxSand, KC Walsh (walshke@oregonstate.edu).

Physics Fun

Proper lifting technique to minimize the torque on your back by minimizing the moment arm.

https://media.oregonstate.edu/media/t/0_rrr2h2ii

Check out a tower of lire and how it relates to statics

https://www.youtube.com/watch?v=nH7sm28QJA0

Other Resources


Read pages 1-10 for static equilibrium.

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This links to a set of slides detailing static equilibrium. 

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Other Resources

This link will take you to the repository of other content related resources.

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Resource Repository

This link will take you to the repository of other content related resources.

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Problem Solving Guide

Use the Tips and Tricks below to support your post-lecture study.

Assumptions


Recognizing the physical situation by what time of equilibrium it is in (if any) is an important conceptual set to solving most problems with Newton's 2nd Law for Rotation. Translational equilibrium means that the system's sum of forces is equal to 0, meaning $a=0$. Dynamic translational equilibium means $a=0$, but velocity is non-zero, meaning the object is moving through space at a constant non-zero velocity! Static translational equilibrium means $a=0$ AND $v=0$, indicating our object is stationary in space (but this distinction has NO barring on if the object is rotating or not).

If an object is in rotational equilibrium, it has 0 net torques on the system (but could have multiple torques that cancel out), and this means $\alpha=0$, but there are two types of rotational equlibirum. Dynamic rotational equilibium means $\alpha=0$, but angular velocity ($\omega$) is non-zero, meaning our object is rotating at a constant angular velocity but not speeding up or slowing down in its speed of rotation. Static rotational equilibrium means $\alpha=0$ AND $\omega=0$, this indicates an onject that is not rotating. Again, rotational equilibrium conditions do not effect translational equilibrium conditions, they are entirely separate.

For instance, an object in static translational equilibrium and dynamic rotational equilibrium is standing still in space, but rotating at a constant non-zero velocity. An object in dynamic rotational AND dynamic translational equilibirum is moving at a constant velocity through space AND rotating at a constant angular velocity. Both these objects are not accelerating linearly or rotationally because they are both in some type of equilibirum for both translation or rotation, so in either case, we are free to set the sum of all forces and the sum of a torques equal to 0, as an assumption!

Checklist

  1. Read and re-read the whole problem carefully.
  2. Visualize the scenario. Mentally try to understand what the rigid body is doing and what forces are acting on it along with the location of the forces on the body.
  3. Draw a physical representation of the scenario, this may include a FBD and/or an e-FBD.
    1. Draw all forces acting on the object at the known locations.  (Helpful hint:  Draw a FBD first.  All the forces on the FBD will show up on the e-FBD, no more, no less.)
    2. Define a coordinate system on your e-FBD.  Conventional coordinate system is ccw(+) and cw(-).  
    3. Label a location that represents the axis that you would sum torques around.  The location of this axis can be placed anywhere, but defining it to be at the location of unknown forces is a good way to eliminate the torque due to the unknown force.
    4. Specify the moment arms for all forces acting on the e-FBD.
  4. Identify all the known and unknown terms.
  5. Use Newton's rotational version of the second law and sum the torques around the axis you chose.
    1. Identify if the object is in rotational equilibrium or not to determine the value of the angular acceleration.
    2. If the angular acceleration is not zero, determine the moment of inertia of the object around the axis you chose.
  6. Determine the number of unknowns from your rotational version of Newton's second law equation.  If more than 1, perhaps choose a different axis to sum the torques around, or draw a regular FBD to build more equations.
  7. Carry out the algebraic process of solving the equation(s).
  8. Evaluate your answer, make sure the units are correct and the results are within reason.

Misconceptions & Mistakes

  • The axis you choose to sum the torques around does not have to be the actual pivot point that the object would rotate around.
  • When calculating torque, do not forget to add a positive or negative based off of the direction that the force wants to rotate the rigid body about the axis you chose.
  • An object does not have a single moment of inertia.  The moment of inertia depends on the axis that the object would rotate around.  Thus objects can have many moments of inertia for different axes.
  • Torque has the same dimensions of energy, but torque is not a form of energy.  Torque is a vector, and energy is a scalar

Pro Tips

  • For any force that is not parallel or perpendicular to the moment arm, take the time to draw a vector operation to determine the correct angle between the force and moment arm.
  • If you are having troubles identifying forces for an e-FBD, draw a regular FBD first.  The same forces that show up on a regular FBD for an object show up on an e-FBD for the same object. In addition, often-times using both a translation analysis and a rotational analysis together will help expedite the process of solving the problem.
  • Identify all the known and unknown forces on your e-FBD before you define an axis to sum the torques around.  Once you know which forces are unknowns, try defining your axis through the location of the unknown forces to eliminate the unknown force in the final equation derived from summing the torques.
  • If there is a torque which an unknown direction, just guess the direction and apply the rotational analysis of summing the torques.  For example, if you guess a torque to be ccw(+), and you get a negative number for the value of that torque, then you define the direction incorrectly initially, if the value was positive, then you guess correctly (assuming no algebraic mistakes).
  • Scaling forces and distance on an e-FBD can help you visualize the contribution of each torque from each force.  When finished solving the problem, you can then go back to your scaled drawling to see if the answer is what you were expecting.

Multiple Representations

Multiple Representations is the concept that a physical phenomena can be expressed in different ways. 

Physical

Physical Representations describes the physical phenomena of the situation in a visual way.

 

We represent the system with an extended free body diagram which places the forces at locations, lets consider two kids on a seesaw. 

This is an image of two children on a see-saw. there is a boy sitting at some distance r one from the center to the left with a mass one and weight one pointing down. There is a girl sitting at some distance r two from the center to the right with a mass two and weight two pointing down. On the center of the see saw is a force that points up that is equal in magnitude to the sum of both the weights.

Naturally your not expected to draw something as complex as the above, you should draw something like the following.

This is a representation of the free body diagram of the system with the addition of a normal force pointing up for both of the masses.

Mathematical

Mathematical Representation uses equation(s) to describe and analyze the situation.

Forces acting on an object can cause torque about some given axis. Torque ($\tau$) is defined as a cross product between force and displacement.

$\tau = r \times F$,   r is the displacement vector from the axis of interest to the location the force is applied.

Remember to take geometry into account when calculating torque! Only the force component perpendicular to $r$ contributes to the torque.

$|\tau| = |r| |F| \sin \theta$

With regards to our seesaw scenario, the net torque of the see saw about its pivot axis is,

$\sum \tau = r_1 \times F^{N}_1+r_2 \times F^{N}_2$

If $\tau_{net} = 0$, then we say that the system is in rotational equilibrium. 

The net torque and moment of inertia about a chosen axis tells us something about the angular acceleration of that body about that same axis.

$\alpha = \frac{\sum \tau}{I}$


A representation with the words newton's second law on the top. There is an equation that shows that the net torque from forces external to the system acting about axis naught, is equal to the product of the moment of inertia about axis naught, and the angular acceleration about axis naught. this is also written in words below.


A representation with the words torque on the top. There is an equation that shows that the magnitude of the torque is equal to the magnitude of the position vector multiplied by the magnitude of the applied force vector multiplied by the smallest angle between the position vector and the force vector. this is also written in words below.


Graphical

Graphical Representation describes the situation through use of plots and graphs.

Rotational acceleration is proportional to the net sum of all the torque.

 

This is a representation to show that the rotational acceleration is proportional to the net sum of all the torque. There are two graphs where the first graph has the x axis as the angular acceleration proportional to the net torque over time. It shows a linear graph begins at zero and decreases and then increases. the bottom graph has the y axis as the net torque and the x axis as time. The linear graph is the same shape but starting at a positive y value.

Descriptive

Descriptive Representation describes the physical phenomena with words and annotations.

 Two children sit on a seesaw. Child 1 sits a distance of $r_1$ from the pivot. On the other side, child 2 sits a distance of $r_2$ from the pivot.

Experimental

Experimental Representation examines a physical phenomena through observations and data measurement.

 

Find a straight long flat piece of wood like the one in the figure below. Next, grab some objects to place on the piece of wood. Now,  place the piece of wood on top of a fulcrum and add arrange some objects on it so that the piece of wood balances on the fulcrum. You can vary the position of the wood and try placing the objects in a new arrangement to see where they need to go in order to find the equilibrium. 

This is an image of a long piece of wood with ticks from to eight that are equidistant to each other. The wood is on top of a fulcrum, a triangle that balances the wood. there are also three masses at different positions on top of the wood and they are still in balance.

Practice

Use the practice problem sets below to strengthen your knowledge of this topic.

Fundamental examples

1.  A very simple mobile that hangs from a ceiling can be constructed with a rigid rod of uniform density and length $L$, that has two plastic toys hung from the rod's ends as seen in the figure below.  At what distance from the right side of the rod must you connect the string that attaches to the ceiling such that the system is in static equilibrium?  Let $m_1 = 0.5 \, kg$ and $m_2 = 1.5 kg$.

There is a rope that hangs from the ceiling that is connected to a rigid rod with uniform density some distance from the right end that is not in the center. On each of the ends of the rod, there are two toys hanging from a rope, on the left is a bat with mass one and on the right is a car with mass two.

2.  The figure below shows two forces acting on a $7 \, kg$ solid disk that is free to rotate about it's center and has a diameter of $d = 3 \, m$.  What must the magnitude of $\vec{F}_2$ be such that the disk is in static equilibrium?  The moment of inertia for a solid disk about it's center, perpendicular to the face of the disk, is $\frac{1}{2} m \, r^2$, where $r$ is the radius.  Let $| \vec{F}_1|=10 \, N$.

This is an image of a disk with some radius r and two forces acting on the disk. Force one acts on the disk at the top of the disk and points in the bottom right quadrant, thirty degrees down from the horizontal. Force two acts on the disk at a distance one half of the radius on the bottom of the disk and points in the top right direction with an angle of forty five degrees from the horizontal.

3.  During the initial stages of building a Death Star, Tiaan Jerjerrod attached two very small rockets to a large quadanium steel beam with uniform density, located in deep space, as seen in the figure below.  Both rockets provide a constant thrust of $500 \, N$.  Tiaan wishes to rotate the beam by 90 degrees.  The length of the beam is $L=60 \, m$.  The beam's mass is $6.4 \times 10^{4} \, kg$, and the moment of inertia about the center of the beam is $\frac{1}{12} m \, L^2$.

This is an image of a uniform beam with a length L and two rockets attached. The first rocket is attached one fourth of l from the left end on and on the top of the rod. The second rocket is attached to the very right end of the rod and on the bottom of the rod.

          (a)  What is the angular acceleration of the beam?

          (b)  How long does it take to rotate the beam by $90^{\circ}$?

          (extra) ... Just before the $90^{\circ}$ mark, do you need to turn off the thrusters to stop the rotation?  

 

CLICK HERE for solutions.

Short foundation building questions, often used as clicker questions, can be found in the clicker questions repository for this subject.

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Practice Problems

Recommended example practice problems 

BoxSand example problems

Conceptual problems

KC's quantitative problems

KC's multiple select problems

For additional practice problems and worked examples, visit the link below. If you've found example problems that you've used please help us out and submit them to the student contributed content section.

 

 

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